I’m not sure how much more I’ll be writing about context behaviours (no, I still haven’t really decided between context steering and context behaviours), so I’ve made this post as a way to wrap everything up.
I started by discussing exactly where and why steering behaviours start to break down:
Steering Behaviours are Doing It Wrong
I then explain how context steering (see) fixes these problems:
Context Behaviours Know How To Share
I made both of these blog posts into a talk at GDC 2013 (see second half of video) as well as going into much more depth in an AIGameDev broadcast.
Finally I compare context-map-based navigation (no?) to an old paper, which seems superficially similar:
DAMN Behaviours and Context Steering
I’ll update this post with any more articles and how they fit in.
Hi, I found your blog whilst doing some research on current state of steering behaviours. An article I read recently came to mind. I’m not sure how similar it is (I haven’t looked at either system in detail yet), but it might be worth a comparison too. They also mention DAMN as being similar to their work.
“Fast, Neat, and Under Control: Arbitrating Between Steering Behaviors” – AI Game Programming Wisdom 3
Heni Ben Amor, Jan Murray, and Oliver Obst
the abstract is listed here under Section 3: Movement:
http://www.aiwisdom.com/resource_aiwisdom3.html
and here is a link I found to their paper (which is very similar to the article in the book):
Click to access shortsteering.pdf
Contextual steering behaviors?
Context-based steering behaviors?