The company I work for, Spry Fox, is known for its innovative games like Triple Town, Steambirds and Leap Day. In fact, it’s one of the reasons I was attracted to work there in the first place!
We do this by prototyping a lot of ideas, iterating quickly, and (ideally) killing readily. All as fully remote company. People in the company have talked about the details of this procedure publicly before, but I took a shot at it when asked to speak at Falmouth University the other week. The presentation (~30min) and Q&A (~20min) were filmed, and can be watched for free here:
Here’s a direct link to the slides:
And here’s a similar (but longer) presentation by Daniel, David and Ryan at GDC 2013:
Hope you find it interesting!